Archive for the ‘Reviews’ Category

Akai MPD24 vs M-Audio Trigger Finger

Tuesday, April 20th, 2010

AKAI MPD24 Recently I picked up a new Akai MPD24 replace a dying M-Audio Trigger Finger. I’ve used the trigger finger for years, but sadly the pads on the right side of the unit stopped responding a couple of weeks ago, and it started to send some wierd junk MIDI data to ableton. A replacement as it turns out was problematic. The product has been discontinued, and the few places still ‘selling’ them online always seem to be out of stock. M-Audio will still service them (cheers to M-Audio / Avid), but the RMA process takes some time, and I needed something in the meantime.

Well, the MPD24 is Akai’s answer to the Trigger Finger, and I’d read a lot of positive reviews, so I thought I’d check it out. I compared it to the Pad Kontrol, and a few others out there, but after playing with them at my local dealer, I liked the feel of the MPD24 a lot more. Frankly the Korg Pad Kontrol has a lot of nice features, but it feels like a toy made out of cheap plastic, and the pads just did not have the right feel or size for me. So I went with the Akai.

MPD 24Well, my first impressions are pretty good. It’s reponsive, easily programmable and adjus

hard to do. Yes, they might be in different octaves, but in that case you use a bloody number like the trigger finger did. C0 for middle C, C3 for C 3 octaves up, and so on. Why they went with numbers… well, it just strikes me as somewhat lazy, and it does make it somewhat irritating to program as an instrument.

Now that being said, I really appreciated the fact that out of the box it worked brilliantly as a drum controller for Abelton, which is why I bought it. Also the bundled programming sofware was very straightforward and much easier to use than that piece of crap Enigma software that M-Audio provides, which frankly doesn’t bloody well work on Vista or Win7, and doesn’t much care for Wine either. The pads have a great feel and repsonse, and trigger cleanly where ever you strike them, unlike the trigger finger which can be picky if you hit the pads on a corner. I did however miss being able to roll on the pads to get good aftertouch, and the analog style slider for pad sensitivity is something I loved about the trigger finger. The one touch sensitivity operation on the akai is neat, but not particularily useful for live situations.

The construction of it is far better than the trigger finger, but it looses a lot of points for missing features that I’d come to rely on. Still, at the price point that I paid, and the ease of use with my software of choice, I’m pretty happy overall. I’m getting the TF repaired for sure, but this is a great tool to have in the toolbox.

I hope that M-Audio ressurects the Trigger Finger. It was such a great product, and there are tons of people out there that love it still. The MPD24 is a great alternative, but won’t quite replace it for me.

I love my APC-40

Wednesday, April 14th, 2010

I got to say that I love the Akai APC-40 Ableton controller. I’ve used Ableton Live since it first came out in 2001. I got a free copy with some audio hardware I was buying for a DJ gig at the time. I’d recently started making the transition from CDs and traditional vinyl to digital (Final Scratch), and needed an external sound card for the ole laptop. I spent a small fortune on what turned out to be a lemon of an audio interface. However, the promotional package I bought came with a stack of bundled software, containing a bright green disk in a white envelope with this authorization code for something thing called ableton live, and a stack of pro-sessions sound libraries. There was no manual, no explanation, no indication of what it was, and to be frank, bundled software usually sucks monkey balls, so I put it aside, and it sat there for weeks.

Well, a Saturday afternoon a few weeks later, I was kicking my heels looking for something to do. So, I decided to check out this bundle of software to see if there was anything even remotely usable. I set up and installed this ableton thing, and fired it up. My first impression was that though the interface was a little unusual, this piece of software looked like little more than an updated version of the old Amiga Tracker Software. Having been a fan of a number of ProTracker 2 for Amiga I decided to play around with it. 10 minutes later I was in love. This was shockingly good software written with composition and live performance in mind, and not just another DAW or software synth. It had everything I had ever wanted in a audio application. It was mind blowing.

AKAI APC-40

AKAI APC-40


Over the last nine years, the product has just gotten better and better. I will admit that some of the features are making it a little bloated these days, and it is starting to get to the point like some of it’s predecessors (like Cakewalk, Cubase, or Reason) where there are so many options and capabilities that option paralysis is a becoming a common problem for new users. That being said, if you do know what you are doing, and what you want, there are few tools out there that even come close. The only criticism that I had was that despite being written for live performance, the fact is that trying to click on clips, loops and controls on a computer screen is just not feasible in a live situation. Yes, the software supported midi learn, but this meant painstakingly setting up midi devices and having to map them to the on screen controls every time you changed anything. Such a pain! Mostly, you just ended up mapping drum pads as triggers and using bank switching to access additional controls, or having to carry all kinds of otherwise useless equipment just for the control knobs.

A few controllers have come out over the years, but nothing great. The novation is a great launchpad, but what about effect controls, what about my cross fader (I am primarily a DJ), what about… well you get the picture.

However that’s all changed. Recently I saw the Akai apc in DJ mag. I was intrigued. So I started looking around and pricing them out. I got a chance to attend a local demo, and knew that I had to have one.

So I scraped together the cash, decided to risk it, even though it meant eatting pot noodle soup for a month, and went out and got one.

The APC-40 has transformed my interaction with audio. I love this thing. I have been more productive and inspired in one month as a result of playing with this thing, than I have in the last 5 years. I’ve been recording, remixing and writing new material more than ever before!

Now that I’ve got this blog up and running, I’ll be posting my latest work soon.

IE8 Sucks

Monday, April 13th, 2009

Wow IE8 is some nasty piece of bloatware.

nasty.

Better Off Dead

Wednesday, March 18th, 2009

Yay! I found a DVD rip of Better Off Dead. I’ve been looking for a DVD of it for years. It’s a classic, but strangely hard to find. Either it’s sold out, on back order, or someone’s never heard of it. At least someone had the presence of mind to make a digital copy of this classic available. Woot!

Killzone 2 Single Player

Tuesday, March 10th, 2009

Finished the single player on KZ2. I rather enjoyed the game, though the single player campaign seems a tad short. Then again, I rather suspect that it was meant to be a great deal harder than it was. Pretty much as soon as I learned to use the environment effectively, I was able to trounce the AI in most scenarios really quickly.

I got all the trophies for killing bosses in record time, and all the multi-kill trophies by using classic FPS strategies and forcing the AI to come and chase me. Sadly, in that regard the AI was far too predictable.

Still, damn pretty game and a hell of a lot of fun.

The multi-player is interesting in that the goals and objectives change over time, so camping and sniping – classic boring sheer body count strategies are not that well rewarded. You have to get in there and actually play the objectives if you want to advance or get a decent score. I found it a lot more fun than any other current FPS multi player. Also the maps are well designed and encourage thinking and creativity. Cowboy strategies get you killed. You really need to play for the team, and the survivors are those that support their team mates.

Also, I was shocked to see actually leap frogging and clear and advance strategies being used by the players for a change, instead of running in, guns blazing just to try to get as many kills as possible before getting gunned down, which frankly ruins most multi-player FPS games for me.

All in all, I’m pretty impressed with the game. Considering that I’ve been told that I hate everything, is pretty high praise. Great game.

The Watchmen

Monday, March 9th, 2009

So the audience hated it. Seeing as it got only one star from a number of movie sites, the Telus site not least amongst them, I wasn’t surprised. Cries of “This is crap” and “This makes no sense” and “Fuck this, I can see his cock” echoed across the theatre behind me as I sat there quietly enjoying the film. Its a good movie and a surprisingly faithful adaptation of the graphic novel, and therin lay it’s downfall as a mass media film.

I’d estimate that of the crowded Sunday 10:30pm screening, that fewer than 10% of them had ever read the graphic novel, or even heard of the author Alan Moore (who’s name is conspicuously absent from the opening credits on request of the reclusive author). Add the fact, that in it’s predictably horrible way, the hollywood marketing machine – which to the intelligent observer appears to consist entirely of illiterate buffoons who never actually watch films – had heavily marketed this as a superhero story – which it most emphatically is NOT. I suppose that because masked heros are the vechicle by which a story of human hubris are told, and lacking any other clearly identifiable market segment, the marketing morons pushed it the only way they knew how. Have I ever mentioned how horribly I detest marketing folk. I think Bill Hicks on the subject said it far better than I ever could, and I’d refer the interested reader to his monolouge on the subject.

So what we have is an incredibly dark, gritty, violent and intricate story, rich with symbolism and satire done in a classic film noir style, and then pushed on an unsuspecting public who were expecting the next fucking spiderman or superman film. If that isn’t a recipe for box office disaster, I don’t know what is. Sadly, Zack Snyder neglected to put in a big steaming pile of stupid and obvious, and stuck to reproducing the graphic novel faithfully, rather than creating some sort of hideous Michael Bay special effects abortion.

Unfortunately the general public want sqeaky clean superheros, mindlessly evil wrongdoers and cartoon violence. The last thing they are prepared for is any blurring of the lines between good and evil, any sort of grapic depiction of the results of extreme violence, or a plot that can’t be summed up by alpha male beats up freak. The bottom line is that this film is going to alienate just about 90% of it’s audience, because despite the fact that for the reasons mentioned above, it makes a poor “movie”, those same reasons make it an excellent film.

So it you like your cartoon heros to have as much depth as a cookie sheet, can only see the world in black and white, haven’t read the graphic novel, don’t know who Alan Moore is, or have some sort of giant irony blinkers on… Well… you are going to hate this movie.

If, like me, you’re a fan of Film Noir, or happen to be well read in modern and post modern literature such as graphic novels (NOT COMIC BOOKS), or even have a fucking clue, you’ll probably really enjoy the film. It’s a tremendous piece of work. Be warned though, it’s long in places, and some of the acting from time to time gets a little wooden. I’d be rather suprised to learn that Matthew Goode even read the graphic novel to be frank. He’d a talented actor, but some of his scenes were pretty… well.. awful… truth be told. Jackie Earl Haley is great as Rorschach, and Patrick Wilson does an amazing job capturing the character of Dreiberg.

Unfortunately I fear that this film is going to have a lot of trouble in a day and age where the audience expectations of a film mean that the Jonas Brothers 3D concert and Paul Blart, Mall Cop top the box office charts, which is really too bad, because this film is a jewel in so many ways.

I suppose that it’s a bit too much to expect a public that lives on a diet of “reality tv” to enjoy literature, even when it’s made into a movie and full of exploding things. *sigh*

Killzone 2 Review

Saturday, February 28th, 2009

As far as shooters go, Killzone 2 is pretty fucking awesome so far. Picked it up today on a lark. I’ve got a bunch of other games in progress, but it’s from a great studio and is a PS3 only game, so it’s optimized for the hardware.

It’s pretty intense. You’re under heavy fire pretty much from the game start, and the AI is pretty damn good as far as such things go.

The story line and gameplay is a little bit quake4 / resistance 1amp;2, and what the fuck is it with all the goddamn baddies in world war II looking german stormtrooper outfits these days? Was there some sort of sale on 3d wireframe models of world war II material recently?
Well, despite a suspicous lack of any originality, it rather makes up for it with well designed, action oriented levels, and just about the best graphics work in a PS3 title that I’ve seen. So, I can forgive it for being a little less than original considering that they may have done the ‘same old thing’, but they’ve done it much better than anyone else. In fact, graphically speaking, it may be the best title I’ve seen on a console to date. Well… MSG4 might compare, but the interminable cutscenes in that game started to annoy me by the end, so minus 4 million points for clubbing us to death with a story that nobody cared about after about 20 fucking minutes…

But I dirgress… Killzone 2 is a great next gen shooter, and engaging enough to keep even us jaded old bastards that have seen everything, playing into the wee hours of the morning.

Considering that some of the current PS3 titles rival the best of the PC games and there isn’t so much as a dropped frame or any image tearing on my big screen flat panel, it’s an impressive piece of work.

(And to all you M$ fanboys… Don’t even talk to me about the travesty of technology that is the 360. Sorry to the fanboys, but if you didn’t learn your lesson with the first one, and expect the second one to actually work… well… you had it coming.)

So, I’m about 10% of the way through the game in the first couple hours, which is telling. I’m expecting that the single player game is probably going to be pretty short. I suspect that this is going to be a real winner for multiplayer however. The controls are sane and easy to master, leaving you to the fine task of actually trying to thing your way through levels and executing your plans, instead of screaming at your TV and throwing your controller at the nearest wall – such as in the battlefield series.

Seriously, what 32 fingered ADD whackjob thought up those controls. If it wasn’t for some stellar graphics work, the game would be my candidate for coaster of the year. Sadly however, that honour has to go to Overlord. Now that… that game just… sucked. No… sucked is such a weak word. Mind you, that abortion of a game called ‘The Force Unleashed’ is a close competitor. Lucas Arts, you should be ashamed. Call it what it it – super mario jedi and be done with it.

I’m gonna go play Need For Speed undercover for a while now.

Coraline Review, and Ibex Sucks

Monday, February 23rd, 2009

Meh…. Ibex wouldn’t recognize the new raid controller config, so the update went very wrong. Between scouring newsgroups and reading up on kernel patches it took me until 2 am to get my system back to where I wanted it, only to discover that my carefully crafted bluetooth hacks to get my fancy ass keyboard and mouse working all went to hell. I gave up and went to bed.

Saw Coraline in 3D yesterday. It was fun. Not the best movie to be sure, but still quite fun. A little too nerf’ed for my taste, but then again, they really were aiming at kids with this. It’s sad, but so much good fantasy and horror gets nerfed for consumption by kids, and I don’t see why. ‘s not like the nightly news isn’t a horror show all by itself, and children are already little monsters. The whole point of grimms tales was to scare the pants of kids and make ‘em think twice before running off into the woods alone with a stranger, or eating a magical mushroom.

Coraline is actually a pretty spooky book. It reads more like a ghost story than any sort of animated romp. But I wasn’t expecting the movie to live up to it. I was however dissapointed in how nerfed it actually got. And what the fuck was with the addition of the boy? He had no point whatsoever in being in the damn movie.

Artificial injection of a love interest in a children’s movie?

Dear gods, please deliver me from markters.

3d was pretty good tho. N33t.

This raid controller rocks!

Friday, February 20th, 2009

This raid array is pretty smokin. I needed new storage the other day, so I bought me a stack of 1 TB disks on sale from NCIX, stuck em into my box, and put ‘em into a raid 5 configuration. It took a bit of fucking around to move the windo$e installation onto ‘em (thankfully robotcopy is on the vista installer disk), but the NIx stuff, as always was pretty easy.

Getting it to play nice with the OS’s however… that was a bugger. I wanted to make sure that my block size boundary and my stripe boundarys were the same (or rather 2x) so that any write would line up perfectly and reduce the number of operations required to keep parity data up to date. That way my write speed wouldn’t be crippled, as is all to common under windows when using raid 5.

Well, much to my chagrin, Windo$e doesn’t wanna boot from an NTFS volume with a 64k allocation unit size, so using a 32 k stripe was outta the question. So it took a bit of fucking around to get a good combination and multiplier, and tuning the onboard controller, and one hell of a lot of time rebuilding the array.

Well, it finally all worked out. I’ve been checking things out with diskbench, and I’m getting 180mb write a second burst, 228-330 mb / second sustained (depending on fragmentation), and a whopping 1180mb/second read on a 3 TB filesystem. Fucking cool.

I got to thinking that back inna day, when I was at Portal, the entire net content, whether via usenet, the web, gopher, archie (yeah, I’m actually that old. One of the few that ever did IP networking while the net was still only university and government), etc – the combined filesize of everything, – the whole lot of the net – was estimated to be a whopping 2.6 TB. Less storage than I have on my home computer now. The amount of contiguous storage I have here under LVM would have cost billions of dollars just 10 short years ago.

It just amazes me sometimes.

To think that when my 13 year old self upgraded my TRS80 to 32k of RAM, and bought a 128k floppy reader, I thought that it was more storage and ram than I could ever use in my life. *lol* We now have games that take up more storage than all of Norad had available until the early 90s.

Now think of all that storage for all those servers online… just for advertising and porn… lol.

VNV Before VNV

Saturday, August 17th, 2002

VNV Before VNV ?

So I am hangin out at Otis, chatting with Dave, and working my way through the hard trance that I had him put aside for me. As I listen through the tracks, discading most as crap, I come across this Schwarze Puppen outfit outta Munich. As I cue up the first track, I do a double take. Man that sounded awfully familiar…. I start playing the track, and my jaw hits the floor. This has got to be mislabled VNV nation. I double check the label, and stare in bewilderment at the vinyl spinning in front of me. There are some lyrics here and there in german, with a different voice, but other than that, this track is “Joy” with a slightly heavier drum beat and some extra fill. I quickly scan through the rest of this EP and realize that this German group is so damn close to VNV Nation, that you would swear that the music was written by Rowan. I stop the vinyl and take a close look at the label, looking for some indication that this is supposed to be trance remixes of VNV songs. Nope, in fact the copyright dates 2 years PRIOR to the release of “Praise the Fallen”. Holy crap! This is wierd. The similarity in the musical style is eerie.

Needless to say, I bought it, along with a bunch of what Dave refers to as Euro Crap Head Bangin’ Trance (*laugh*), and I can only describe as pseudo EBM trance and take it all home to listen to it.

On closer examination, there are differneces in melody and timing, but man are they ever close. I am still shocked. There must be some sort of muse that inspires both german trance guys, and ebm acts. Considering how close Aquagen is to Suicide Commando, and the similarities between TranceControl and some of Apoptygma’s stuff off of Welcome to Earth, I am beginning to suspect that all of these guys are drinking in the same bar… Probably Tresor. *laugh*

So, I am going to be doing some transfer of Vinly to CD and playing with remixing some of these trance tracks into a harder EBM style over the next few weeks.

On a related note, my remix of safety dance isn’t going to well. Everything I do seems to so seriously change the character of the song, that it isn’t even recognizable. The last three attempts have been pathetic. Oh well, back to the drawing board.